Parrot Time Magazine

The Thinking of Speaking
Issue #4 July / August 2013
Language Learning Methods
Software

Software

by Erik Zidowecki
July / August 2013 |  asd

With the explosion of the computer scene in the past few decades, allowing for people to have computers on their desks, on their laps, and even in their pockets, computer software is now available for just about anything. Naturally, then, there is software available to help learn languages.

Language software varies greatly in the approach to learning. Some are basic game and drill programs, while others include more developed methods through reading and listening. Prices also range from the relatively cheap to the very expensive. We are going to look at a few of the popular software programs, their approach, and how beneficial (or not) they are.

Rosetta Stone

We might as well start with one of the most talked about software programs, Rosetta Stone. It attempts to teach languages through the concept of "learn like a child learns". This means, in this case, using word and phrase associations to pictures.

The setup is simple. A user is given a word or phrase in the target language. Underneath that are four pictures. The user must select which picture best fits the given word or phrase. Once they have selected the proper one, the word or phrase changes, as does the order of the images, and the user guesses again. This continues until all four of the images have been matched, then a new set of images is used. Through this process, a person should be learning the language subconsciously while matching images, like a child learns by associating words to objects around it.

The entire process depends on repeition, so the student will need to be working through a large number of these images before they really retain much.


Computer running Rosetta Stone TOTALe

The process has a sense of fun because the learner is getting a direct sense of accomplishment as they click on the images. This is probably the main reason that so many people like Rosetta Stone... because of this feeling of accomplishment.

There are a few problems with this process, however. First of all, it is a false sense of accomplishment. Since the user has multiple choice of four items, and each image is used just once in a batch, then as long as the user doesn't select an image twice, the chance of getting it correct increases each time. For example, when the user sees four images, they have a one-in-four chance of selecting the correct match for the first phrase. After that, with all the same images being presented again, the user knows that the one they chose previously will NOT be the answer to the second phrase, so they have just three images to select from, a one-in-three chance. After that, they have just two to select from, then lastly, they can't get the fourth one wrong. It would be a more fair assessment of their progress if every new word or phrase had four completely new images, rather than using a group of four.

The second problem is variety and expanse. The images will often display things like a number of colored balls or people doing things. Once a person has, from these, learned some basic colors like red, blue and green, they would then need to go through many other images to learn orange, yellow, brown, black, white, purple, etc. This might not be a problem if the series of phrases focused on colors, but it can take a very long time if these are being done along with, say, learning numbers.

With respect to numbers, the pictures might be able to teach a few numbers, perhaps from one to ten, but how does one teach larger numbers, like thirty, or one hundred, using just images? This could only be done by switching back to just vocabulary and numeric pictures (the picture consisting of just the numerals).

Similar problems with people. While the user might start getting down concepts like "boy", "girl", "man" and "woman", what about relationships of those people? Does that image of a boy mean "boy", "brother" or "son"? Is that a "woman", "wife", "sister", "aunt" or "mother"? We took a long time as children to learn those differences, and they were explained to us. No explanation will be coming from just a set of pictures.

That last point highlights a major drawback to learning by just visual references in general. If someone holds up a plate of hot spaghetti and points to it, saying "grond", how do we know what "grond" refers to? The plate? The food on the plate? The temperature of the food? The color of the food? The kind of meal it is, such as breakfast, lunch, or supper?


Woman using computer to learn

Another problem with image learnig is how to represent more abstract concepts. Show me a picture of "want". How about "think"? You can think of something that might represent those, like a child reaching for something, or a man looking off into space, but there is no way to make sure the learner is getting the real meaning.

Lastly, how do you represent action, especially in different tenses? If there is a child with a book, you could say "The boy is reading the book". But how do you say "The boy will read the book" or "The boy read the book"?

Oddly enough, a commercial for Rosetta Stone uses a testament to how useful the program is by giving an example that wouldn't happen. A woman claims that now her granddaughter can say "Te amo, tita!", which is (debatedly) Spanish for "I love you, grandmother!". That is a phrase that could never be properly displayed in an image. The best that could be given is a child hugging an older woman, but that could be interpreted in several ways, with "I love you, grandmother!" being the least likely.

The silliness of the example also makes one question why the woman (or granddaughter) would need to learn all of Spanish in order to say that. If the granddaughter is saying it to the grandmother who speaks Spanish, then the grandmother certainly doesn't need to use Rosetta Stone. And I am hoping she didn't put her granddaughter through endless repetition to learn a single phrase.


Software for language learning can be used on many devices now, even phones

Now, in fairness, the idea of using multiple choice, images, and repetition isn't bad. Vocabulary is often practised using such methods, as we will talk more of later. The problem here is that you can't use that method to learn a whole language. At best you can learn basic words. Advanced vocabulary, like abstract concepts, verb tenses and large numbers, will be ignored. Grammar rules will also be ignored.

Rosetta Stone has also added some new aspects to their software. One is voice recognition. By setting certain things, like speaking level and age range, a student can speak to the computer and have it compare the sounds to a native speaker. The student must get the software to recognize what they are saying to be granted points for that section.

This sounds very innovative, allowing not just a comparison to a sound but having the computer analyze it and scoring it. Unfortunately, this aspect of the program seems to have some flaws, and many people have complained that it won't recognize anything they say, even when they are native speakers. This represents a problem with having a machine attempting to understand human speech.

Rosetta Stone Studio allows the student to have lessons with teachers through the software. The lessons are limited to fifty minutes and focus on specific ideas or vocabulary, like a normal lesson should. These lessons need to be done during specific time slots, so you can't just do them at your own convenience, which is similar to taking a class. However, having a lesson with a real person over a distance using a computer is really another form of class, learning through the software (the connection) and not really learning by the software.

Transparent Language

I first used Transparent Language software back in the early 1990s, and I was impressed with their approach. Like Rosetta Stone, they didn't focus on teaching vocabulary and grammar. Instead, they attempted to teach the user through another attempt at immersion, this time using readings.

There are a few problems with this process, however. First of all, it is a false sense of accomplishment.

The basic process of the program was to present the student with a body of text, such as a story, in the target language. The student would then try to read it. If they didn't understand a word, he or she could click on it and get a translation. This approach is definitely more aimed at the advanced learner. It is also a varient on the dual-language books. One could use this process with other media, like books and newspapers, using a dictionary to look up what isn't known. The drawback to that is that constantly looking up words stunts the flow of learning, so having it incorporated into interactive software is a much better application.

Another version of Transparent Language software exists in their Foreign Language Series. This one incorporates entire lessons using the same process, giving the meaning of the word as well as the entire phrase when an word is highlighted. It also displays any grammar rules attached to the word, such as verb tense, and allows a student to play a recording of the word spoken, the entire phrase spoken, or to read the entire lesson out audibly. The recording is done by a native speaker, not synthesized, which allows a student to hear how the words sound so they get a direct connection between the written and spoken.

This playback ability alone shows how much more versatile software can be, as compared to other methods like audio and books. Both of those methods utilize one aspect, but rarely both. The software allows a person to replay any part as many times as they want instantly.

The software offers much more than just this capability, however. It also offers some basic games, such as crosswords, plug-n-play, unscramble, vocabulous, and segment unscramble. The crossword is straightforward fill in the words to complete the sentence clue. The plug-n-play has a user drag words to complete phrases that are similar to other phrases in the game. Unscramble has the student dragging words around in a sentence to get the proper order of the given translation. Vocabulous is a basic fill-in to complete a sentence. Segment unscramble is... well, to be honest, I couldn't figure out this one. It involved moving parts of dialogue around on a grid.

Another part of the software allows the reader to record themselves speaking words or phrases and comparing them to native recordings, complete with wave form representations. This can be a very good way to fine tune pronunciation when you don't have access to a native speaker. This differs from Rosetta Stone voice recognition because the software is not attempting to analyze the speech itself. It shows the student a graphical comparison of the differences as well as allowing them to hear a comparison of their recording against the native. While it leaves the final appraisal to the student for this, it is providing more of a tool than simply rejecting or accepting a pronunciation.

The strength of this software approach is that it allows a user to read entire text, sentences, or single words, which are assisted by audio recordings and grammar rules.

For those who want to practice basic vocabulary, there is also a simple flashcard setup, allowing the user to review words by reading or typing in the equivalent word or phrase. It is not a complete spaced repitition software setup (at least, not in the older version I have), but it does help.


Flashcards have existed for many years in their non-digital form. Here is a soldier using flashcards to teach children in Iraq

Transparent Language has also developed a downloadable vocabulary trainer called "Byki" (stands for 'before you know it'). This is available for mobile phones as well as desktop PCs. The "Lite" version is free, and mainly just teaches basic vocabulary through flashcards.

The program will display a word and play the audio pronunciation, done by a native speaker. The user guesses the answer, and the program keeps track of how many times you were shown a word and how often you got it correct. It can then replay words the words you got correct less often, so a student can focus on the ones they got wrong.

This is a very good process of memorizing large amounts of vocabulary. Flashcards have, of course, been around for decades, usually as large piles of cards used in classrooms. Using software to mimic and expand them has become common practice now, and it is the most frequently implemented method of software aided learning. Of course, you can not learn much more than vocabulary or simple phrases from flashcards.

Other Software


Software is available to teach almost any languge, including this one for Kurukh

Many other kinds of software exists, with most of them using a combination of flashcards, games, and readings. Most software is not likely to incorporate much grammar into the training however, so be aware that whatever software you might use, you should have a grammar book to accompany it.

Anki

While Byki has become rather popular, the most popular flashcard software is probably Anki. The reason for it's success is largely because it is free and that it allows people to create their own groups of vocabulary, called decks. A person can enter whatever they want for the flashcards, including pronunciation and grammar notes. While this may not sound very useful, it can actually help a student learn the material much faster. It is similar to practising a list of words by reading and writing them, rather than simply reading and repeating. Writing out the material forces the student to process the information completely.

Of course, not everyone will want to create their own decks. For those that want to just start instantly, numerous decks can be downloaded via the Anki site that other uses have created and shared. And those that have created their own decks can also upload them to this repository.


Screenshot of a version of Anki

Anki uses a space repition system (SRS) in its display of the flashcards. The basic idea of an SRS is to increase the time between reviews of materials a person has learned. For example, if a student learns the words "apple", "book" and "cat", these will be repeated a few times immediately. As the student learns more, those words will be displayed among them for review. The time between these reviews will be increased and newer words will also be placed into the system for reviewing. This forces the student to keep the materials they have already learned in their mind, rather than just learning and forgetting, which is what is more likely to happen without constant review.

Some systems will have the student tell the program how difficult the word was, so it will be recalled more often. A system might also have the words predefined for difficulty without needing the user to provide that information. This method is similar to what Pimsleur developed for his audio lessons, with previously learned words and phrases being mentioned in later lessons.

Anki is avaible for a number of different platforms, including mobile devices and game systems, so a person can practise wherever and whenever they want.

Costs

Besides the methods used by software, the cost of the software must also always be looked at. For the specific software I have mentioned here, the expense range is very large. The most expensive software is, without a doubt, Rosetta Stone.

The real Rosetta Stone was a very important artifact that helped decode Egyptian hieroglyphics, so you would expect something named after it would be of similar worth. The basic software with a single level of a language, like Spanish I, will cost €130 EUR ($180 USD), while getting all five levels will cost €384 ($500 USD).

Transparent Language offers several language program series. The one I mentioned is around €7 ($9), but the different programs on their site range from €139 ($180) downto €24 ($30). Byki, the complete program, is offered for €6 ($8) while BykiLite is free.

Most software is not likely to incorporate much grammar into the training however, so be aware that whatever software you might use, you should have a grammar book to accompany it.

Anki is completely free, but donations are welcome.

If you do intend to invest any large amount of money into language learning software, make sure you read as many reviews of it as you can. Also see if you can try a demo of it, because no matter what reviews say, the only real value it will have is based upon what you think of it. An example is how Rosetta Stone is used by thousands of people, and many people will claim it is the best while others will claim it is useless.

Conclusion


Kiosk selling Rosetta Stone software

I wasn't necessarily trying to review specific language software in this article so much as look at the very different approaches a few have used. In general, as with most of the other learning methods, it is best to use a variety of sources when attempting to learn a language, because none can provide you with everything you need to become fluent.

We hope you enjoyed this fourth article in this series of language learning methods. Previous articles have discussed the methods of audio learning, books and classes. We would like your thoughts and comments on the article and your experiences with useing software. Please write to us at parrottime@parleremo.org.

Language Learning Methods - Software
Writer: Erik Zidowecki
Images:
ruiwen: Software Freedom Day Singapore 09 (title)
slgckgc: Rosetta Stone
Stéphane M. Grueso: Woman at computer
Kevin Krejci: Phone with software
Nemhas Ekka: Kurukh Sp(Kurukh Speaking Practice)
Damien Elmes: Screenshot of Anki
© BrokenSphere / Wikimedia Commons: Rosetta Stone booth
Petey: Flashcards with students in Dhi Qar province, Iraq

All images are Copyright - CC BY-SA (Creative Commons Share Alike) by their respective owners, except for Petey, which is Public Domain (PD) or unless otherwise noted.

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